Example #1
0
 // Use this for initialization
 void Start()
 {
     shadow = Instantiate(prefab);
     sm     = FindObjectOfType <SnapMovement>();
     gs     = FindObjectOfType <GridSize>();
     g      = FindObjectOfType <GridScript>();
 }
Example #2
0
    void OnTriggerEnter2D(Collider2D col)
    {
        SnapMovement sm = transform.parent.GetComponent <SnapMovement>();

        if (sm.lockTetramino && sm.canMove && sm.canFall && !SnapMovement.gameOver)
        {
            if (col.tag == "Player")
            {
                hit++;
                if (hit == 1)
                {
                    FindObjectOfType <PlayerMovement>().Spawn(true);
                }
            }
        }
    }