public static void resetAllSkills(Player p)
 {
     Fletching.setFletchItem(p, null);
     Herblore.setHerbloreItem(p, null);
     Cooking.setCookingItem(p, null);
     Mining.resetMining(p);
     Smithing.resetSmithing(p);
     Woodcutting.resetWoodcutting(p);
     Fishing.resetFishing(p);
     Crafting.resetCrafting(p);
     p.removeTemporaryAttribute("harvesting");
 }
        private void handleEnterAmount(Player player, Packet packet)
        {
            if (player.getTemporaryAttribute("interfaceVariable") == null)
            {
                player.getPackets().sendMessage("An error occured, please try again.");
                return;
            }
            EnterVariable var       = (EnterVariable)player.getTemporaryAttribute("interfaceVariable");
            int           craftType = (int)(player.getTemporaryAttribute("craftType") == null ? -1 : (int)player.getTemporaryAttribute("craftType")); // 'Category' of item to craft
            int           amount    = packet.readInt();

            switch (var.getInterfaceId())
            {
            case 675:                 // Jewellery crafting
                Jewellery.makeJewellery(player, var.getSlot(), amount, true);
                break;

            case 304:                                                                                                                                   // Dragonhide crafting.
                int leatherType = (int)(player.getTemporaryAttribute("leatherCraft") == null ? -1 : (int)player.getTemporaryAttribute("leatherCraft")); // Type of leather to craft.
                switch (var.getSlot())
                {
                case 0:
                    if (leatherType != -1)
                    {
                        Leather.craftDragonHide(player, 1, 0, leatherType, true);                                     // Body
                        break;
                    }
                    else if (craftType == 6)                                     // Ball of wool
                    {
                        Spinning.craftSpinning(player, amount, 0, true);
                        break;
                    }
                    break;

                case 1:
                    if (craftType == 6)                                   // Bowstring
                    {
                        Spinning.craftSpinning(player, amount, 1, true);
                        break;
                    }
                    break;

                case 2:
                    if (craftType == 6)                                    // Crossbow string
                    {
                        Spinning.craftSpinning(player, amount, 2, true);
                        break;
                    }
                    break;

                case 4:
                    Leather.craftDragonHide(player, 1, 4, leatherType, true);                                 // Vambraces
                    break;

                case 8:
                    Leather.craftDragonHide(player, 1, 8, leatherType, true);                                 // Chaps
                    break;
                }
                break;

            case 303:
                switch (var.getSlot())
                {
                case 120:                             // Unholy symbol
                    Silver.newSilverItem(player, amount, var.getSlot(), true);
                    break;

                case 121:                             // Tiara
                    Silver.newSilverItem(player, amount, var.getSlot(), true);
                    break;
                }
                break;

            case 154:                 // Craft normal leather.
                if (var.getSlot() >= 28 && var.getSlot() <= 34)
                {
                    Leather.craftNormalLeather(player, var.getSlot(), amount, true);
                    break;
                }
                break;

            case 542:                 // Glassblowing.
                switch (var.getSlot())
                {
                case 40:                             // Make X beer glass.
                    Glass.craftGlass(player, amount, 0, true);
                    break;

                case 41:                             // Make X candle lantern.
                    Glass.craftGlass(player, amount, 1, true);
                    break;

                case 42:                             // Make X oil lamp.
                    Glass.craftGlass(player, amount, 2, true);
                    break;

                case 38:                             // Make X vial.
                    Glass.craftGlass(player, amount, 3, true);
                    break;

                case 44:                             // Make X Fishbowl
                    Glass.craftGlass(player, amount, 4, true);
                    break;

                case 39:                             // Make X orb.
                    Glass.craftGlass(player, amount, 5, true);
                    break;

                case 43:                             // Make X lantern lens
                    Glass.craftGlass(player, amount, 6, true);
                    break;

                case 45:                             // Make X dorgeshuun light orb.
                    Glass.craftGlass(player, amount, 7, true);
                    break;
                }
                break;

            case 763:                 // Bank inventory - X.
                player.getBank().setLastXAmount(amount);
                player.getBank().deposit(var.getSlot(), amount);
                player.getBank().refreshBank();
                break;

            case 762:                 // Bank - X.
                player.getBank().setLastXAmount(amount);
                player.getBank().withdraw(var.getSlot(), amount);
                player.getBank().refreshBank();
                break;

            case 336:                 // Trade/stake inventory - trade X.
                if (player.getTrade() != null)
                {
                    player.getTrade().tradeItem(var.getSlot(), amount);
                    break;
                }
                if (player.getDuel() != null)
                {
                    player.getDuel().stakeItem(var.getSlot(), amount);
                    break;
                }
                break;

            case 631:
                if (player.getDuel() != null)
                {
                    player.getDuel().removeItem(var.getSlot(), amount);
                    break;
                }
                break;

            case 335:                 // Trade/stake interface - remove X.
                player.getTrade().removeItem(var.getSlot(), amount);
                break;

            case 620:                 // Shop - buy X.
                player.getShopSession().buyItem(var.getSlot(), amount);
                break;

            case 105:     //Grand Exchange custom quantity and price inputs.
                switch (var.getSlot())
                {
                case 0:         //custom enter quantity
                    player.getGESession().setCustomAmount(amount);
                    break;

                case 1:         //custom enter per price
                    player.getGESession().setCustomPrice(amount);
                    break;
                }
                break;

            case 305:                 // What would you like to make? - 4 options
                if (player.getTemporaryAttribute("fletchType") == null)
                {
                    return;
                }
                int logType = (int)player.getTemporaryAttribute("fletchType");
                switch (var.getSlot())
                {
                case 0:
                    MakeBows.cutLog(player, amount, logType, 0, (player.getTemporaryAttribute("stringingBow") == null ? false : (bool)player.getTemporaryAttribute("stringingBow")), true);
                    break;

                case 1:
                    MakeBows.cutLog(player, amount, logType, 1, (player.getTemporaryAttribute("stringingBow") == null ? false : (bool)player.getTemporaryAttribute("stringingBow")), true);
                    break;

                case 2:
                    MakeBows.cutLog(player, amount, 0, 2, false, true);
                    break;

                case 3:
                    MakeBows.cutLog(player, amount, 0, 3, false, true);
                    break;
                }
                break;

            case 306:                 // What would you like to make? - 5 options
                switch (var.getSlot())
                {
                case 0:
                    Clay.craftClay(player, amount, craftType, var.getSlot(), true);
                    break;

                case 1:
                    Clay.craftClay(player, amount, craftType, var.getSlot(), true);
                    break;

                case 2:
                    Clay.craftClay(player, amount, craftType, var.getSlot(), true);
                    break;

                case 3:
                    Clay.craftClay(player, amount, craftType, var.getSlot(), true);
                    break;

                case 4:
                    Clay.craftClay(player, amount, craftType, var.getSlot(), true);
                    break;
                }
                break;

            case 309:                                           // What would you like to make - 1 option
                if (var.getSlot() >= 50 && var.getSlot() <= 60) // Cut gem
                {
                    Jewellery.cutGem(player, craftType, amount, true);
                    break;
                }
                else if (var.getSlot() >= 100 && var.getSlot() <= 110)                         // String amulet
                {
                    Jewellery.stringAmulet(player, craftType, amount, true);
                    break;
                }
                switch (var.getSlot())
                {
                case 0:
                    MakeXbow.createXbow(player, amount, (int)(player.getTemporaryAttribute("bowType2") == null ? -1 : (int)player.getTemporaryAttribute("bowType2")), (bool)(player.getTemporaryAttribute("stringingBow") == null ? false :(bool)player.getTemporaryAttribute("stringingBow")), true);
                    break;

                case 1:
                    MakeBows.cutLog(player, amount, (int)(player.getTemporaryAttribute("fletchType") == null ? -1 : (int)player.getTemporaryAttribute("fletchType")), (int)(player.getTemporaryAttribute("bowType") == null ? -1 : (int)player.getTemporaryAttribute("bowType")), true, true);
                    break;

                case 2:
                    Herblore.grindIngredient(player, amount, true);
                    break;

                case 3:
                    Herblore.makeUnfinishedPotion(player, amount, true);
                    break;

                case 4:
                    Herblore.completePotion(player, amount, true);
                    break;

                case 5:
                    Cooking.cookItem(player, amount, true, player.getTemporaryAttribute("cookingFireLocation") != null);
                    break;

                case 6:
                    MakeAmmo.makeBoltTip(player, (int)(player.getTemporaryAttribute("boltTips") == null ? -1 : (int)player.getTemporaryAttribute("boltTips")), amount, true);
                    break;
                }
                break;

            case 311:                 // Smelting interface
                switch (var.getSlot())
                {
                case 13:                             // Bronze
                    Smelting.smeltOre(player, var.getSlot(), true, amount);
                    break;

                case 17:                             // Blurite
                    Smelting.smeltOre(player, var.getSlot(), true, amount);
                    break;

                case 21:                             // Iron
                    Smelting.smeltOre(player, var.getSlot(), true, amount);
                    break;

                case 25:                             // Silver
                    Smelting.smeltOre(player, var.getSlot(), true, amount);
                    break;

                case 29:                             // Steel
                    Smelting.smeltOre(player, var.getSlot(), true, amount);
                    break;

                case 33:                             // Gold
                    Smelting.smeltOre(player, var.getSlot(), true, amount);
                    break;

                case 37:                             // Mithril
                    Smelting.smeltOre(player, var.getSlot(), true, amount);
                    break;

                case 41:                             // Adamant
                    Smelting.smeltOre(player, var.getSlot(), true, amount);
                    break;

                case 45:                             // Rune
                    Smelting.smeltOre(player, var.getSlot(), true, amount);
                    break;
                }
                break;

            case 300:                 // Smithing interface.
                if (player.getTemporaryAttribute("smithingItem") == null)
                {
                    return;
                }
                SmithBar item = (SmithBar)player.getTemporaryAttribute("smithingItem");
                if (item != null)
                {
                    item.setAmount(amount);
                }
                Smithing.smithItem(player, var.getSlot(), amount, false);
                break;
            }
            player.removeTemporaryAttribute("interfaceVariable");
        }
Exemple #3
0
        private void handleItemOnObject(Player player, Packet packet)
        {
            int objectX     = packet.readShortA();
            int item        = packet.readUShort();
            int objectY     = packet.readLEShort();
            int slot        = packet.readUShort();
            int interfaceId = packet.readLEShort();
            int child       = packet.readUShort();
            int objectId    = packet.readShortA();

            if (slot > 28 || slot < 0 || player.isDead() || player.getTemporaryAttribute("cantDoAnything") != null)
            {
                return;
            }
            Console.WriteLine("Item on object = " + objectId + " " + objectX + " " + objectY);
            SkillHandler.resetAllSkills(player);
            player.getPackets().closeInterfaces();
            player.setFaceLocation(new Location(objectX, objectY, player.getLocation().getZ()));
            if (player.getInventory().getItemInSlot(slot) == item)
            {
                if (Crafting.wantsToCraftOnObject(player, player.getInventory().getItemInSlot(slot), objectId))
                {
                    return;
                }
                else if (Farming.interactWithPatch(player, objectId, objectX, objectY, player.getInventory().getItemInSlot(slot)))
                {
                    return;
                }
                else if (WarriorGuild.useAnimator(player, player.getInventory().getItemInSlot(slot), objectId, objectX, objectY))
                {
                    return;
                }
                if (player.getInventory().getItemInSlot(slot) == 7936)
                {
                    if (RuneCraft.wantToRunecraft(player, objectId, objectX, objectY))
                    {
                        return;
                    }
                    if (RuneCraft.useTalisman(player, objectId, objectX, objectY))
                    {
                        return;
                    }
                }
                switch (objectId)
                {
                case 6:                     // Cannon:
                    DwarfCannon cannon = player.getCannon();
                    Location    l      = new Location(objectX, objectY, player.getLocation().getZ());
                    if (cannon == null || (cannon != null & !l.withinDistance(cannon.getLocation(), 2)))
                    {
                        player.getPackets().sendMessage("This isn't your cannon!");
                        break;
                    }
                    cannon.loadCannon();
                    break;

                case 36781:                     // Lumbridge fountain.
                case 24214:                     // Fountain in east Varrock.
                case 24265:                     // Varrock main fountain.
                case 11661:                     // Falador waterpump.
                case 11759:                     // Falador south fountain.
                case 879:                       // Camelot fountains.
                case 29529:                     // Sink.
                case 874:                       // Sink.
                    if (FillVial.fillingVial(player, new Location(objectX, objectY, player.getLocation().getZ())) && player.getInventory().getItemInSlot(slot) == 229)
                    {
                        break;
                    }
                    break;

                case 2728:                     // Range in Catherby
                    if (Cooking.isCooking(player, player.getInventory().getItemInSlot(slot), false, -1, -1))
                    {
                        break;
                    }
                    break;

                case 2732:                     // Fire
                    if (Cooking.isCooking(player, player.getInventory().getItemInSlot(slot), true, objectX, objectY))
                    {
                        break;
                    }
                    break;

                case 36956:                     // Lumbridge furnace
                case 11666:                     // Falador furnace
                    if (Smelting.wantToSmelt(player, player.getInventory().getItemInSlot(slot)))
                    {
                        break;
                    }
                    else if (Crafting.wantsToCraftOnObject(player, player.getInventory().getItemInSlot(slot), objectId))
                    {
                        break;
                    }
                    break;

                case 2783:                     // Anvil
                    if (Smithing.wantToSmithOnAnvil(player, player.getInventory().getItemInSlot(slot), new Location(objectX, objectY, player.getLocation().getZ())))
                    {
                        break;
                    }
                    break;

                default:
                    player.getPackets().sendMessage("Nothing interesting happens.");
                    break;
                }
            }
        }
Exemple #4
0
        public Player()
        {
            this.Type                  = PlayerTypes.Player;
            this.Level                 = 1;
            this.Description           = this.Description ?? "You see nothing special about them.";
            this.AlignmentScore        = 0;
            this.TotalExperience       = 0;
            this.Experience            = 0;
            this.ExperienceToNextLevel = 1000; // create class to work out
            this.HitPoints             = 32;   // class to workout
            this.MaxHitPoints          = 32;
            this.ManaPoints            = 50;
            this.MaxManaPoints         = 50;
            this.MovePoints            = 60;
            this.MaxMovePoints         = 60;
            this.Explored              = 1;
            this.HitRoll               = 1;
            this.DamRoll               = 1;
            this.Wimpy                 = 10;
            this.Hours                 = 0;
            this.Weight                = 0;
            this.MaxWeight             = 70;                    // class to workout
            this.Status                = PlayerStatus.Standing; // enum property? 1 standing
            this.Target                = null;
            this.Inventory             = this.Inventory ?? (this.Inventory = new ItemContainer());


            this.Skills = new List <Skill>()
            {
                //Forage.ForageAb(),
                //Chopping.ChoppingAb(),
                //Carving.CarvingAb(),
                //Crafting.CraftingAb(),
                //Brewing.BrewingAb(),
                //Cook.CookAb(),
                //Knitting.KnittingAb(),
                //Carving.CarvingAb(),
                Swim.SwimAb()
            };


            //kills
            this.MobKills  = 0;
            this.MobDeaths = 0;
            this.Pkills    = 0;
            this.PkDeaths  = 0;
            this.PkPoints  = 0;

            //Money
            this.Gold   = 0;
            this.Silver = 5;
            this.Copper = 100;

            //Location
            this.Region = "Tutorial";
            this.Area   = "Tutorial";
            this.AreaId = 0;

            //Eq
            this.Equipment          = this.Equipment ?? (this.Equipment = new Equipment());
            this.Equipment.Floating = this.Equipment.Floating;
            this.Equipment.Head     = Equipment.Head;
            this.Equipment.Face     = Equipment.Face;
            this.Equipment.Neck     = Equipment.Neck;
            this.Equipment.Neck2    = Equipment.Neck2;
            this.Equipment.Body     = Equipment.Body;
            this.Equipment.Waist    = Equipment.Waist;
            this.Equipment.Legs     = Equipment.Legs;
            this.Equipment.Feet     = Equipment.Feet;

            this.Practices   = 10;
            this.Trains      = 10;
            this.KnownByName = true;

            this.QuestLog          = new List <Quest>();
            this.Quest             = new List <Quest>();
            this.EventWake         = "";
            this.EventOnEnter      = "";
            this.EventOnComunicate = new Dictionary <string, string>();

            var recall = new Recall
            {
                Area   = "Anker",
                AreaId = 0,
                Region = "Anker"
            };


            this.Recall = recall;

            this.CraftingRecipes.Add(MIMWebClient.Core.World.Crafting.Crafting.CampFire().Name);
            this.CraftingRecipes.Add(MIMWebClient.Core.World.Crafting.Crafting.PineLog().Name);
            this.CraftingRecipes.Add(Recipes.SmokedChub().Name);

            this.CraftingRecipes.Add(Recipes.BoiledCarp().Name);
            this.CraftingRecipes.Add(Recipes.PeasantStew().Name);
            this.CraftingRecipes.Add(Recipes.SeasonedBream().Name);


            this.CraftingRecipes.Add(Recipes.BoiledCarp().Name);
            this.CraftingRecipes.Add(Recipes.FishStew().Name);
            this.CraftingRecipes.Add(Recipes.Bread().Name);

            this.CraftingRecipes.Add(Recipes.FriedTrout().Name);
            this.CraftingRecipes.Add(Recipes.TurtleSoup().Name);
            this.CraftingRecipes.Add(Recipes.FriedEel().Name);
            this.CraftingRecipes.Add(Recipes.FrogLegs().Name);


            this.CraftingRecipes.Add(Alchemy.BurnCream().Name);
            this.CraftingRecipes.Add(Alchemy.Antivenom().Name);
            this.CraftingRecipes.Add(Alchemy.LavenderPerfume().Name);
            this.CraftingRecipes.Add(Alchemy.Antibiotic().Name);
            this.CraftingRecipes.Add(Alchemy.Antiseptic().Name);

            this.CraftingRecipes.Add(Smithing.Lantern().Name);
            this.CraftingRecipes.Add(Smithing.CopperSword().Name);
            this.CraftingRecipes.Add(Smithing.CopperMace().Name);
            this.CraftingRecipes.Add(Smithing.CopperAxe().Name);
            this.CraftingRecipes.Add(Smithing.CopperDagger().Name);
            this.CraftingRecipes.Add(Smithing.CopperFlail().Name);

            this.CraftingRecipes.Add(Carve.WoodenRaft().Name);
            this.CraftingRecipes.Add(Carve.WoodenTorch().Name);
            this.CraftingRecipes.Add(Carve.WoodenChest().Name);

            this.CraftingRecipes.Add(MIMWebClient.Core.World.Knitting.Knitting.WoolenClothBoots().Name);
            this.CraftingRecipes.Add(MIMWebClient.Core.World.Knitting.Knitting.WoolenClothGloves().Name);
            this.CraftingRecipes.Add(MIMWebClient.Core.World.Knitting.Knitting.WoolenClothHelmet().Name);
            this.CraftingRecipes.Add(MIMWebClient.Core.World.Knitting.Knitting.WoolenClothLeggings().Name);
            this.CraftingRecipes.Add(MIMWebClient.Core.World.Knitting.Knitting.WoolenClothShirt().Name);
            this.CraftingRecipes.Add(MIMWebClient.Core.World.Knitting.Knitting.WoolenClothSleeves().Name);
        }