private void DrawManaBar(Graphics g, Player player) { int borderWidth = 300; int borderHeight = 15; int manaWidth = (int)(borderWidth / (100d / player.Energy.Percentage)) - 1; g.DrawString("Mana", hudFont, hudBrush, 0, 60); g.FillRectangle(Brushes.Blue, new Rectangle(5, 80, manaWidth, borderHeight)); g.DrawRectangle(new Pen(Color.Black, 3f), new Rectangle(5, 80, borderWidth, borderHeight)); }
public override void gameWorld_Collision(ref IGameObject object1, ref IGameObject object2) { if ((object1 == GameWorld.Player || object2 == GameWorld.Player) && (object1 == this || object2 == this)) { p = GameWorld.Player as Player; Duration = 5; Interval = 100; Start(); GameWorld.Remove(this); } }
private void DrawExpBar(Graphics g, Player player) { string xp = player.Experience.Current.ToString(); string maxXp = player.Experience.Max.ToString(); string level = player.Level.ToString(); g.DrawString("Level: " + level, hudFont, hudBrush, 0, 100); g.DrawString("XP: " + maxXp + " / " + xp, hudFont, hudBrush, 0, 120); int borderWidth = 300; int borderHeight = 15; int expWidth = (int)(borderWidth / (100d / player.Experience.Percentage)); g.FillRectangle(Brushes.White, new Rectangle(5, 140, expWidth, borderHeight)); g.DrawRectangle(new Pen(Color.Black, 3f), new Rectangle(5, 140, borderWidth, borderHeight)); }
private void DrawLifeBar(Graphics g, Player player) { Brush healthColor; if (player.Health.Percentage < 15) healthColor = Brushes.Red; else if (player.Health.Percentage < 50) healthColor = Brushes.Yellow; else healthColor = Brushes.Green; int borderBrushWidth = 3; int borderWidth = 300; int hpWidth = (int)(borderWidth / (100d / player.Health.Percentage)); int borderHeight = 15; g.DrawString("Health", hudFont, hudBrush, 0, 20); g.FillRectangle(healthColor, new Rectangle(5, 40, hpWidth, borderHeight)); g.DrawRectangle(new Pen(Color.Black, borderBrushWidth), new Rectangle(5, 40, borderWidth, borderHeight)); }
private void Init() { Tile t = new Tile(Resources.Grass, 0); TileRepository.Add(t); t = new Tile(Resources.Rock, 1); t.IsSolid = true; TileRepository.Add(t); Tile brick = new Tile(Properties.Resources.BrickWall, 2); brick.IsSolid = true; TileRepository.Add(brick); Tile grassstone = new Tile(Properties.Resources.FloorsMedieval, 3); grassstone.IsSolid = false; TileRepository.Add(grassstone); Player = CreatePlayer(); gameWorld.Player = Player; gameWorld.GameObjects.Add(Player); Random r = new Random(); for (int i = 0; i < 5; i++) { DecimalPoint loc; int x; int y; do { x = r.Next(2000); y = r.Next(2000); loc = new DecimalPoint(x, y); } while (gameWorld.GetTile(x / Tile.Width, y / Tile.Height).IsSolid); Enemy monster = new Monster(gameWorld, loc); gameWorld.GameObjects.Add(monster); } if(Loaded != null) Loaded(this, EventArgs.Empty); }
private Player CreatePlayer() { var p = new Player(gameWorld, new DecimalPoint(1000, 2000)); p.Killed += p_Killed; return p; }