// Use this for initialization public void Start() { OVRgrab = GetComponent <OVRGrabbable>(); GetComponent <Rigidbody>().useGravity = false; input = GameObject.Find("Starter").GetComponent <SmallSceneInputManager>(); }
// Use this for initialization void Start() { input = GameObject.Find("PhysicsStarter").GetComponent <SmallSceneInputManager>(); }