public void TriggerDropObject()
    {
        if (_currentSlot != null)
        {
            CheckIsSlotEmpty();

            if (_sliderCount.value != 0 && !CheckIsSlotEmpty())
            {
                //Drop Object Mechanism
                _currentSlot.SetCountObjectSubstract(_sliderCount.value);
                _currentSlot.SetPropertiesDrop();
                DropObjectFromCharacter();
                CheckIsSlotEmpty();
            }
        }
    }