public void CheckTheTriggerKey()
 {
     foreach (GameObject slotControllerObj in SlorControllerToolBar)
     {
         SlotController slotControllerCheck = slotControllerObj.GetComponent <SlotController>();
         if (slotControllerCheck.ReturnKeyCodeObject() == KeyCode.None)
         {
             return;
         }
         else
         {
             if (Input.GetKeyDown(slotControllerCheck.ReturnKeyCodeObject()))
             {
                 foreach (var scriptableObject in ((NetworkRoomManagerExt)NetworkManager.singleton).scriptableObjectToMirror.Select(((value, index) => new { value, index })))
                 {
                     if (slotControllerCheck.ReturnPrefab() == null)
                     {
                         DestoryAllObjectInHandServer(); PlayerController.SetBasicSpeed(); PlayerController.SetDefaultSpeedToVariableCalculate(); return;
                     }
                     else if (scriptableObject.value.name == slotControllerCheck.ReturnPrefab().name)
                     {
                         DestoryAllObjectInHandServer();
                         SendSlotControllerToObjectServer(scriptableObject.index);
                         continue;
                     }
                 }
             }
         }
     }
 }