protected override void OnDie() { rigid.gravityScale = 0; rigid.velocity = Vector2.zero; anim.SetDead(); boxCollider2D.enabled = false; Invoke("DeadProcess", 1f); }
protected override void OnDie() { rigid.gravityScale = 0; rigid.velocity = Vector2.zero; slimeAnim.SetDead(); boxCollider2D.enabled = false; CoinManager.PopCoin(transform.position, coinCoint); Invoke("DeadProcess", 1f); }