private void SpawnTextAndUpdateSlider()
    {
        SliderController sliderController = FindObjectOfType <SliderController>();

        sliderController.SetAmount(kinematicBubbleManager.GetAmount());

        var         canvas = Instantiate(textCanvas, transform.position, Quaternion.identity);
        TextMeshPro text   = canvas.GetComponentInChildren <TextMeshPro>();
        //kinematicBubbleManager.GetAmount().ToString()
        TextCanvasController textCanvasController = canvas.GetComponent <TextCanvasController>();

        textCanvasController.SetTextValue(kinematicBubbleManager.GetAmount());
    }