Exemple #1
0
 public void WinStage()
 {
     if (currentStage < Stages.Count)
     {
         LoadStage(++currentStage);
         sliderController.ProgressSliderUpdate(currentStage - 1);
     }
     else
     {
         // Doesnt work for some reason
         SceneManager.LoadScene("VictoryScene");
     }
 }