Exemple #1
0
    /// <summary>
    /// 第二击
    /// </summary>
    public void Two()
    {
        float distance = role.attackDistance + dican;

        List <Role> enemys = new List <Role>();

        foreach (Role go in SpawnManager.Instance.enemyList)
        {
            if (go.Group == role.Group)
            {
                continue;
            }
            if (go.id == role.id)
            {
                continue;
            }
            float temp = Vector3.Distance(go.transform.position, role.transform.position);
            if (temp <= distance)
            {
                enemys.Add(go);
                //distance = temp;
            }
        }
        foreach (Role enemy in enemys)
        {
            Vector3 targetPos = enemy.transform.position;
            targetPos.y = role.transform.position.y;
            role.transform.LookAt(targetPos);
            SkillSystem skill = enemy.GetComponent <SkillSystem>();
            skill.AddOp(OpCode.Demage, role, (int)(role.atk * atk2), (int)KoType.KNOCK_DOWN);
        }
    }