Exemple #1
0
    // Use this for initialization
    void Start()
    {
        depthManager = gameObject.transform.Find("Sprite").GetComponentInChildren <DepthManager>();

        appliedSkillList = new List <SkillInfo>();

        gameUpdater = GameObject.Find("Updater").transform.GetComponent <GameUpdater>();

        GameObject UI_Root = GameObject.Find("UI Root");

        UICam          = UI_Root.transform.Find("Camera(UI)").GetComponent <Camera>();
        TopLeftAnchor  = UI_Root.transform.Find("TopLeftAnchor").gameObject;
        TopRightAnchor = UI_Root.transform.Find("TopRightAnchor").gameObject;
        GameObject BottonRightAnchor = UI_Root.transform.Find("BottonRightAnchor").gameObject;
        GameObject MaxSpawnPosY      = UI_Root.transform.Find("MaxSpawnPosY").gameObject;

        RandomPosY = Random.Range(BottonRightAnchor.transform.position.y, MaxSpawnPosY.transform.position.y);
        gameObject.transform.position      = new Vector3(BottonRightAnchor.transform.position.x, RandomPosY, gameObject.transform.position.z);
        gameObject.transform.localPosition = new Vector3(gameObject.transform.localPosition.x, gameObject.transform.localPosition.y, -1);


        animation = gameObject.transform.Find("Sprite").GetComponentInChildren <Animation>();



        skillEffectSystem = GameObject.Find("Updater").transform.Find("SkillEffectSystem").GetComponent <SkillEffectSystem>();
    }
    // Use this for initialization
    void Start()
    {
        bgm               = GameObject.Find("UI Root").transform.Find("Camera(UI)").Find("BGM").GetComponent <AudioVolumeManager>();
        zombieList        = new List <GameObject>();
        World             = GameObject.Find("UI Root").transform.Find("Panel(World)").gameObject;
        zombieList        = new List <GameObject>();
        skillEffectSystem = GameObject.Find("Updater").transform.Find("SkillEffectSystem").GetComponent <SkillEffectSystem>();
        SpawnCurrTime     = 0;



        checkSignList = new List <GameObject>();



        if (is_infiniteStage == true)
        {
            stageTrigger = true;
            StageCount   = 0;
        }
    }