protected override void OnStart(SkillCaller caller, Skill skill, int time) { caller.PlayAction(endAction, 0); }
protected override void OnClean(SkillCaller caller, Skill skill) { base.OnClean(caller, skill); caller.PlayAction("Stand", 300); }
protected override void OnStart(SkillCaller caller, Skill skill, int time) { Debug.LogFormat("{0} {1} Play {2}", SkillSimulator.playingTime, caller.name, actionName); caller.PlayAction(actionName, crossFadeTime); }