// Start is called before the first frame update void Start() { hitPoint = MaxHitPoint; instantSkillEffect = null; myState = SkeltonState.AutoAttacking; skill = SkeltonSkill.Search; }
void SkillChange() { timeLine++; if (timeLine == 500) { myState = SkeltonState.SkillChaging; skill = SkeltonSkill.SphereExplosion; } else if (timeLine == 1500) { myState = SkeltonState.SkillChaging; skill = SkeltonSkill.Search; } else if (timeLine > 2000) { timeLine = 0; } }