protected BaseShakePunch(IPunchShakeTween node) { _tweenData = node; _scheme = node.Scheme; _id = $"ShakeOrPunch{node.GameObjectID}"; }
private protected BasePositionAndScale(IPositionScaleTween data) { _tweenData = data; _scheme = data.Scheme; _id = $"PositionOrScale{data.GameObjectID}"; }