Exemple #1
0
 protected BaseShakePunch(IPunchShakeTween node)
 {
     _tweenData = node;
     _scheme    = node.Scheme;
     _id        = $"ShakeOrPunch{node.GameObjectID}";
 }
Exemple #2
0
 private protected BasePositionAndScale(IPositionScaleTween data)
 {
     _tweenData = data;
     _scheme    = data.Scheme;
     _id        = $"PositionOrScale{data.GameObjectID}";
 }