private bool startFade = false; //New! void Start() { if (playerObj != null && continuePoint != null && continuePoint.Length > 0 && GameOverObj != null) //New! { GameOverObj.SetActive(false); //New! ClearObj.SetActive(false); playerObj.transform.position = continuePoint[0].transform.position; p = playerObj.GetComponent <SisterMove>(); if (p == null) { Debug.Log("プレイヤーが設定されていません"); Destroy(this); } } else { Debug.Log("ステージコントローラーの設定が足りていません"); Destroy(this); } }
private void Start() { act = sister.GetComponent <SisterMove>(); }
private void Start() { sis = playerObject.GetComponent <SisterMove>(); }
void Start() { sr = GetComponent <SkinnedMeshRenderer>(); act = player.GetComponent <SisterMove>(); }