Beispiel #1
0
    private bool startFade  = false; //New!

    void Start()
    {
        if (playerObj != null && continuePoint != null && continuePoint.Length > 0 && GameOverObj != null) //New!
        {
            GameOverObj.SetActive(false);                                                                  //New!
            ClearObj.SetActive(false);
            playerObj.transform.position = continuePoint[0].transform.position;
            p = playerObj.GetComponent <SisterMove>();
            if (p == null)
            {
                Debug.Log("プレイヤーが設定されていません");
                Destroy(this);
            }
        }
        else
        {
            Debug.Log("ステージコントローラーの設定が足りていません");
            Destroy(this);
        }
    }
Beispiel #2
0
 private void Start()
 {
     act = sister.GetComponent <SisterMove>();
 }
Beispiel #3
0
 private void Start()
 {
     sis = playerObject.GetComponent <SisterMove>();
 }
Beispiel #4
0
 void Start()
 {
     sr  = GetComponent <SkinnedMeshRenderer>();
     act = player.GetComponent <SisterMove>();
 }