private void DoEffect() { card.Owner.DrawCard(); SingleTileTargetEffect.CreateAndQueue(Board.Instance.GetAllTilesWithCreatures(card.Owner.OppositePlayer, false), delegate(Tile t) { t.Creature.TakeDamage(damageAmount, card); }); }
private void activate() { SingleTileTargetEffect.CreateAndQueue(Board.Instance.GetAllTilesWithCreatures(Owner), delegate(Tile t) { t.Creature.AttackStat += 1; t.Creature.Health += 1; }); }