Example #1
0
 private void DoEffect()
 {
     card.Owner.DrawCard();
     SingleTileTargetEffect.CreateAndQueue(Board.Instance.GetAllTilesWithCreatures(card.Owner.OppositePlayer, false), delegate(Tile t)
     {
         t.Creature.TakeDamage(damageAmount, card);
     });
 }
Example #2
0
 private void activate()
 {
     SingleTileTargetEffect.CreateAndQueue(Board.Instance.GetAllTilesWithCreatures(Owner), delegate(Tile t)
     {
         t.Creature.AttackStat += 1;
         t.Creature.Health     += 1;
     });
 }