protected override void OnPanelEnable() { rect = Helper.GetSmartRects(WindowPosition, 1)[0]; stats = SingleRunStats.Generate(); statString = stats.ToString(); UnityEngine.Time.timeScale = 0f; IN_GAME_MAIN_CAMERA.isPausing = true; }
public void PlayerKillInfoSingleUpdate(int dmg) { singleKills++; singleMax = Mathf.Max(dmg, singleMax); singleTotal += dmg; if (IN_GAME_MAIN_CAMERA.GameType == GameType.Single) { SingleRunStats.OnKill(); } }