Example #1
0
 protected override void OnPanelEnable()
 {
     rect       = Helper.GetSmartRects(WindowPosition, 1)[0];
     stats      = SingleRunStats.Generate();
     statString = stats.ToString();
     UnityEngine.Time.timeScale    = 0f;
     IN_GAME_MAIN_CAMERA.isPausing = true;
 }
Example #2
0
    public void PlayerKillInfoSingleUpdate(int dmg)
    {
        singleKills++;
        singleMax    = Mathf.Max(dmg, singleMax);
        singleTotal += dmg;

        if (IN_GAME_MAIN_CAMERA.GameType == GameType.Single)
        {
            SingleRunStats.OnKill();
        }
    }