public override void Blend(SingleColorImage source, CLBuffer trg, IBRectangle trgSize, CLBuffer buffer) { CLImageProcessing.FillRectangle(trg, trgSize, source.Color, source.Rect); //int trgSizeW = (int)trg.size.Width; //int trgSizeH = (int)trg.size.Height; //if ((int)source.Size.OffsetX > trgSizeW || (int)source.Size.OffsetY > trgSizeH) // return; //int strX = 0, strY = 0; //if ((int)source.Size.OffsetX < 0) // strX = 0; //else if ((int)source.Size.OffsetX > (int)trg.size.Width) // strX = (int)trg.size.Width; //else // strX = (int)source.Size.OffsetX; //if ((int)source.Size.OffsetY < 0) // strY = 0; //else if ((int)source.Size.OffsetY > (int)trg.size.Height) // strY = (int)trg.size.Height; //else // strY = (int)source.Size.OffsetY; //int maxX = 0, maxY = 0; //if ((int)source.Size.OffsetX + (int)source.Size.Width < 0) // maxX = 0; //else if ((int)source.Size.OffsetX + (int)source.Size.Width > (int)trg.size.Width) // maxX = (int)trg.size.Width; //else // maxX = (int)source.Size.OffsetX + (int)source.Size.Width; //if ((int)source.Size.OffsetY + (int)source.Size.Height < 0) // maxY = 0; //else if ((int)source.Size.OffsetY + (int)source.Size.Height > (int)trg.size.Height) // maxY = (int)trg.size.Height; //else // maxY = (int)source.Size.OffsetY + (int)source.Size.Height; //int trgDataLength = trg.data.Length; //double Cb2 = source.color.b; //double Cg2 = source.color.g; //double Cr2 = source.color.r; //Parallel.For(strY, maxY, y => //{ // if (trg.size.OffsetY <= y && y < trg.size.OffsetY + trg.size.Height) // for (int x = strX; x < maxX; x++) // { // double A1; // double A2; // double _A2; // double A; // double B; // double G; // double R; // if (trg.size.OffsetX <= y && y < trg.size.OffsetX + trg.size.Width) // { // int index = (x + y * trgSizeW) * 4; // if (index >= trgDataLength) break; // A1 = trg.data[index + 3] / 255.0; // A2 = source.color.a / 255.0; // _A2 = 1 - A2; // A = A2 + _A2 * A1; // B = (Cb2 * A2 + _A2 * A1 * trg.data[index]) / A; // G = (Cg2 * A2 + _A2 * A1 * trg.data[index + 1]) / A; // R = (Cr2 * A2 + _A2 * A1 * trg.data[index + 2]) / A; // trg.data[index] = (byte)B; // trg.data[index + 1] = (byte)G; // trg.data[index + 2] = (byte)R; // trg.data[index + 3] = (byte)(A * 255.0); // } // } //}); }
public void AddNewLayer(string name, bool RURecord = true, ImageTypes type = ImageTypes.LineDrawing) { IBImage l = null; switch (type) { case ImageTypes.Coloring: case ImageTypes.LineDrawing: l = new PixcelImage(Width + 300, Height + 300, -150, -150); l.imageData.ClearData(new PixelData() { r = 255, g = 255, b = 255, a = 0 }); break; case ImageTypes.SingleColor: l = new SingleColorImage(255, 255, 255, 255); l.Rect = new IBRectangle(1920 + 300, 1080 + 300, -150, -150); break; case ImageTypes.Pixel: l = new PixcelImage(); break; default: break; } if (l == null) { return; } l.LayerName = name; l.LayerType = type; l.IsSelectedLayer = true; l.owner = this; l.imageData.TextureUpdate(); foreach (IBImage i in Layers) { if (i.IsSelectedLayer) { i.IsSelectedLayer = false; int index = Layers.IndexOf(i); Layers.Insert(index, l); if (RURecord) { RedoUndoManager.Current.Record(new RUAddNewLayer(this, l)); } return; } } if (RURecord) { RedoUndoManager.Current.Record(new RUAddNewLayer(this, l)); } Layers.Insert(0, l); }
public abstract void Blend(SingleColorImage source, CLBuffer trg, IBRectangle trgSize, CLBuffer buffer);