Beispiel #1
0
        public override void Blend(SingleColorImage source, CLBuffer trg, IBRectangle trgSize, CLBuffer buffer)
        {
            CLImageProcessing.FillRectangle(trg, trgSize, source.Color, source.Rect);
            //int trgSizeW = (int)trg.size.Width;
            //int trgSizeH = (int)trg.size.Height;

            //if ((int)source.Size.OffsetX > trgSizeW || (int)source.Size.OffsetY > trgSizeH)
            //    return;



            //int strX = 0, strY = 0;

            //if ((int)source.Size.OffsetX < 0)
            //    strX = 0;
            //else if ((int)source.Size.OffsetX > (int)trg.size.Width)
            //    strX = (int)trg.size.Width;
            //else
            //    strX = (int)source.Size.OffsetX;

            //if ((int)source.Size.OffsetY < 0)
            //    strY = 0;
            //else if ((int)source.Size.OffsetY > (int)trg.size.Height)
            //    strY = (int)trg.size.Height;
            //else
            //    strY = (int)source.Size.OffsetY;


            //int maxX = 0, maxY = 0;

            //if ((int)source.Size.OffsetX + (int)source.Size.Width < 0)
            //    maxX = 0;
            //else if ((int)source.Size.OffsetX + (int)source.Size.Width > (int)trg.size.Width)
            //    maxX = (int)trg.size.Width;
            //else
            //    maxX = (int)source.Size.OffsetX + (int)source.Size.Width;

            //if ((int)source.Size.OffsetY + (int)source.Size.Height < 0)
            //    maxY = 0;
            //else if ((int)source.Size.OffsetY + (int)source.Size.Height > (int)trg.size.Height)
            //    maxY = (int)trg.size.Height;
            //else
            //    maxY = (int)source.Size.OffsetY + (int)source.Size.Height;



            //int trgDataLength = trg.data.Length;

            //double Cb2 = source.color.b;
            //double Cg2 = source.color.g;
            //double Cr2 = source.color.r;

            //Parallel.For(strY, maxY, y =>
            //{
            //    if (trg.size.OffsetY <= y && y < trg.size.OffsetY + trg.size.Height)
            //        for (int x = strX; x < maxX; x++)
            //        {
            //            double A1;
            //            double A2;
            //            double _A2;

            //            double A;
            //            double B;
            //            double G;
            //            double R;

            //            if (trg.size.OffsetX <= y && y < trg.size.OffsetX + trg.size.Width)
            //            {
            //                int index = (x + y * trgSizeW) * 4;
            //                if (index >= trgDataLength) break;

            //                A1 = trg.data[index + 3] / 255.0;
            //                A2 = source.color.a / 255.0;
            //                _A2 = 1 - A2;

            //                A = A2 + _A2 * A1;
            //                B = (Cb2 * A2 + _A2 * A1 * trg.data[index]) / A;
            //                G = (Cg2 * A2 + _A2 * A1 * trg.data[index + 1]) / A;
            //                R = (Cr2 * A2 + _A2 * A1 * trg.data[index + 2]) / A;

            //                trg.data[index] = (byte)B;
            //                trg.data[index + 1] = (byte)G;
            //                trg.data[index + 2] = (byte)R;
            //                trg.data[index + 3] = (byte)(A * 255.0);
            //            }
            //        }
            //});
        }
Beispiel #2
0
        public void AddNewLayer(string name, bool RURecord = true, ImageTypes type = ImageTypes.LineDrawing)
        {
            IBImage l = null;

            switch (type)
            {
            case ImageTypes.Coloring:
            case ImageTypes.LineDrawing:
                l = new PixcelImage(Width + 300, Height + 300, -150, -150);
                l.imageData.ClearData(new PixelData()
                {
                    r = 255, g = 255, b = 255, a = 0
                });
                break;

            case ImageTypes.SingleColor:
                l      = new SingleColorImage(255, 255, 255, 255);
                l.Rect = new IBRectangle(1920 + 300, 1080 + 300, -150, -150);
                break;

            case ImageTypes.Pixel:
                l = new PixcelImage();
                break;

            default:
                break;
            }

            if (l == null)
            {
                return;
            }

            l.LayerName       = name;
            l.LayerType       = type;
            l.IsSelectedLayer = true;
            l.owner           = this;
            l.imageData.TextureUpdate();

            foreach (IBImage i in Layers)
            {
                if (i.IsSelectedLayer)
                {
                    i.IsSelectedLayer = false;
                    int index = Layers.IndexOf(i);
                    Layers.Insert(index, l);

                    if (RURecord)
                    {
                        RedoUndoManager.Current.Record(new RUAddNewLayer(this, l));
                    }

                    return;
                }
            }

            if (RURecord)
            {
                RedoUndoManager.Current.Record(new RUAddNewLayer(this, l));
            }

            Layers.Insert(0, l);
        }
Beispiel #3
0
 public abstract void Blend(SingleColorImage source, CLBuffer trg, IBRectangle trgSize, CLBuffer buffer);