void SetHeroDeathStatus() { if (PlayerManager.Instance.FindHeroDataModel().UnitValues.sMsgPropCreateEntity_SC_UnitVisibleValue.UINT_FIELD_STATE == (int)CRT_STATE.enCrt_State_Die) { DeathBtn.ShowMyself(); } }
void SetHeroDeathStatus() { if (PlayerManager.Instance.FindHeroDataModel().UnitValues.sMsgPropCreateEntity_SC_UnitVisibleValue.UINT_FIELD_STATE == (int)CRT_STATE.enCrt_State_Die) { DeathBtn.ShowMyself(); } }