public KeyBindingTester(SimultaneousBindingMode concurrency, KeyCombinationMatchingMode matchingMode) { RelativeSizeAxes = Axes.Both; Direction = FillDirection.Vertical; testButtons = Enum.GetValues(typeof(TestAction)).Cast <TestAction>().Select(t => { if (t.ToString().Contains("Wheel")) { return(new ScrollTestButton(t, concurrency)); } return(new TestButton(t, concurrency)); }).ToArray(); Children = new Drawable[] { new SpriteText { Text = $"{concurrency} / {matchingMode}" }, new TestInputManager(concurrency, matchingMode) { RelativeSizeAxes = Axes.Both, Child = new FillFlowContainer { RelativeSizeAxes = Axes.Both, Children = testButtons } }, }; }
/// <summary> /// Create a new instance. /// </summary> /// <param name="simultaneousMode">Specify how to deal with multiple matches of <see cref="KeyCombination"/>s and <see cref="T"/>s.</param> /// <param name="matchingMode">Specify how to deal with exact <see cref="KeyCombination"/> matches.</param> protected KeyBindingContainer(SimultaneousBindingMode simultaneousMode = SimultaneousBindingMode.None, KeyCombinationMatchingMode matchingMode = KeyCombinationMatchingMode.Any) { RelativeSizeAxes = Axes.Both; this.simultaneousMode = simultaneousMode; this.matchingMode = matchingMode; }
public KeyBindingTester(SimultaneousBindingMode concurrency) { RelativeSizeAxes = Axes.Both; testButtons = Enum.GetValues(typeof(TestAction)).Cast <TestAction>().Select(t => { if (t.ToString().Contains("Wheel")) { return(new ScrollTestButton(t, concurrency)); } else { return(new TestButton(t, concurrency)); } }).ToArray(); Children = new Drawable[] { new SpriteText { Text = concurrency.ToString(), }, new TestInputManager(concurrency) { Y = 30, RelativeSizeAxes = Axes.Both, Child = new FillFlowContainer { RelativeSizeAxes = Axes.Both, Children = testButtons } }, }; }
protected RulesetInputManager(RulesetInfo ruleset, int variant, SimultaneousBindingMode unique) { InternalChild = KeyBindingContainer = CreateKeyBindingContainer(ruleset, variant, unique) .WithChild(content = new Container { RelativeSizeAxes = Axes.Both }); }
public TestButton(TestAction action, SimultaneousBindingMode concurrency) { Action = action; Concurrency = concurrency; BackgroundColour = Color4.SkyBlue; SpriteText.Font = SpriteText.Font.With(size: SpriteText.Font.Size * .8f); actionText = action.ToString().Replace('_', ' '); RelativeSizeAxes = Axes.X; Height = 30; Width = 0.3f; Padding = new MarginPadding(2); Background.Alpha = alphaTarget; Add(highlight = new Box { RelativeSizeAxes = Axes.Both, Alpha = 0, }); }
public KeyBindingTester(SimultaneousBindingMode concurrency) { RelativeSizeAxes = Axes.Both; Children = new Drawable[] { new SpriteText { Text = concurrency.ToString(), }, new TestInputManager(concurrency) { Y = 30, RelativeSizeAxes = Axes.Both, Child = new FillFlowContainer { RelativeSizeAxes = Axes.Both, ChildrenEnumerable = Enum.GetValues(typeof(TestAction)).Cast <TestAction>().Select(t => new TestButton(t)) } }, }; }
public ScrollTestButton(TestAction action, SimultaneousBindingMode concurrency) : base(action, concurrency) { SpriteText.TextSize *= .9f; }
public ScrollTestButton(TestAction action, SimultaneousBindingMode concurrency) : base(action, concurrency) { SpriteText.Font = SpriteText.Font.With(size: SpriteText.Font.Size * .9f); }
public TestInputManager(SimultaneousBindingMode concurrencyMode = SimultaneousBindingMode.None, KeyCombinationMatchingMode matchingMode = KeyCombinationMatchingMode.Any) : base(concurrencyMode, matchingMode) { }
public HoloTrackKeyBindingContainer(SimultaneousBindingMode simultaneousMode = SimultaneousBindingMode.None, KeyCombinationMatchingMode matchingMode = KeyCombinationMatchingMode.Modifiers) : base(simultaneousMode, matchingMode) { }
public TestRulesetInputManager(RulesetInfo ruleset, int variant, SimultaneousBindingMode unique) : base(ruleset, variant, unique) { }
protected RulesetInputManager(RulesetInfo ruleset, int variant, SimultaneousBindingMode unique) { InternalChild = KeyBindingContainer = CreateKeyBindingContainer(ruleset, variant, unique); }
public RulesetKeyBindingContainer(RulesetInfo ruleset, int variant, SimultaneousBindingMode unique) : base(ruleset, variant, unique) { }
public TestInputManager(SimultaneousBindingMode concurrencyMode = SimultaneousBindingMode.None) : base(concurrencyMode) { }
/// <summary> /// Create a new instance. /// </summary> /// <param name="ruleset">A reference to identify the current <see cref="Ruleset"/>. Used to lookup mappings. Null for global mappings.</param> /// <param name="variant">An optional variant for the specified <see cref="Ruleset"/>. Used when a ruleset has more than one possible keyboard layouts.</param> /// <param name="simultaneousMode">Specify how to deal with multiple matches of <see cref="KeyCombination"/>s and <see cref="T"/>s.</param> protected DatabasedKeyBindingInputManager(RulesetInfo ruleset = null, int?variant = null, SimultaneousBindingMode simultaneousMode = SimultaneousBindingMode.None) : base(simultaneousMode) { this.ruleset = ruleset; this.variant = variant; }
protected NeuralInputContainer(SimultaneousBindingMode bindingMode = SimultaneousBindingMode.Unique) : base(bindingMode) { }
public GaleKeyBindingContainer(KeyCombinationMatchingMode keyCombinationMatchingMode = KeyCombinationMatchingMode.Any, SimultaneousBindingMode simultaneousBindingMode = SimultaneousBindingMode.All) : base(simultaneousBindingMode, keyCombinationMatchingMode) { }
protected override KeyBindingContainer <ManiaAction> CreateKeyBindingContainer(RulesetInfo ruleset, int variant, SimultaneousBindingMode unique) => new LocalKeyBindingContainer(ruleset, variant, unique);
protected virtual RulesetKeyBindingContainer CreateKeyBindingContainer(RulesetInfo ruleset, int variant, SimultaneousBindingMode unique) => new RulesetKeyBindingContainer(ruleset, variant, unique);
/// <summary> /// Create a new instance. /// </summary> /// <param name="simultaneousMode">Specify how to deal with multiple matches of <see cref="KeyCombination"/>s and <see cref="T"/>s.</param> protected KeyBindingInputManager(SimultaneousBindingMode simultaneousMode = SimultaneousBindingMode.None) { this.simultaneousMode = simultaneousMode; }
public FileDialogActionContainer(KeyCombinationMatchingMode keyCombinationMatchingMode = Exact, SimultaneousBindingMode simultaneousBindingMode = All) : base(simultaneousBindingMode, keyCombinationMatchingMode) { }
public GlobalActionContainer(KeyCombinationMatchingMode keyCombinationMatchingMode = KeyCombinationMatchingMode.Exact, SimultaneousBindingMode simultaneousBindingMode = SimultaneousBindingMode.All) : base(simultaneousBindingMode, keyCombinationMatchingMode) { }
protected override KeyBindingContainer <TestAction> CreateKeyBindingContainer(RulesetInfo ruleset, int variant, SimultaneousBindingMode unique) => new TestKeyBindingContainer();
/// <summary> /// Create a new instance. /// </summary> /// <param name="simultaneousMode">Specify how to deal with multiple matches of <see cref="KeyCombination"/>s and <see cref="T"/>s.</param> protected KeyBindingContainer(SimultaneousBindingMode simultaneousMode = SimultaneousBindingMode.None) { RelativeSizeAxes = Axes.Both; this.simultaneousMode = simultaneousMode; }
/// <summary> /// Create a new instance. /// </summary> /// <param name="ruleset">A reference to identify the current <see cref="Ruleset"/>. Used to lookup mappings. Null for global mappings.</param> /// <param name="variant">An optional variant for the specified <see cref="Ruleset"/>. Used when a ruleset has more than one possible keyboard layouts.</param> /// <param name="simultaneousMode">Specify how to deal with multiple matches of <see cref="KeyCombination"/>s and <see cref="T"/>s.</param> public DatabasedKeyBindingContainer(RulesetInfo ruleset = null, int?variant = null, SimultaneousBindingMode simultaneousMode = SimultaneousBindingMode.None) : base(simultaneousMode) { this.ruleset = ruleset; this.variant = variant; if (ruleset != null && variant == null) { throw new InvalidOperationException($"{nameof(variant)} can not be null when a non-null {nameof(ruleset)} is provided."); } }
protected RulesetInputManager(RulesetInfo ruleset, int variant, SimultaneousBindingMode unique) { InternalChild = KeyBindingContainer = CreateKeyBindingContainer(ruleset, variant, unique); gameplayClock = new GameplayClock(framedClock = new FramedClock(manualClock = new ManualClock())); }