Exemple #1
0
        public void OnUpdate(Simulator sim)
        {
            // /startattack
            sim.MainHand.Start();

            // Cooldowns when ready
            sim.Cast("Bloodlust");
            sim.Cast("Avenging Wrath");
            sim.Cast("Zealotry");

            // Inquisition
            var inqRemaining = sim.Buff("Inquisition").Remaining;
            if (sim.HasMaxHolyPower && inqRemaining < TimeSpan.FromSeconds(InquisitionOverlap))
                sim.Cast("Inquisition");

            if (inqRemaining < TimeSpan.Zero && sim.EffectiveHolyPower >= MinInquisitionHp)
                sim.Cast("Inquisition");

            // Stacked Cooldowns
            if (sim.Ability("Zealotry").IsUsable)
            {
                sim.Cast("Bloodlust");
                sim.Cast("Avenging Wrath");
                sim.Cast("Zealotry");
            }

            // HoW
            sim.Cast("Hammer of Wrath");

            // Exorcism
            if (sim.Buff("The Art of War").IsActive)
                sim.Cast("Exorcism");

            // Templar's Verdict
            if (sim.HasMaxHolyPower)
                sim.Cast("Templar's Verdict");

            // No special conditionals for the rest of these
            sim.Cast("Crusader Strike");
            sim.Cast("Judgement");
            sim.Cast("Holy Wrath");
            sim.Cast("Consecration");
        }