Exemple #1
0
        private ActionAnswer DoAction(ClientAction action)
        {
            ParentChild wParentChild;

            switch (action.Action)
            {
            case Action.AddFloor:
                return(mSimulator.AddFloor());

            case Action.AddRoom:
                var wDataAddRoom = JsonConvert.DeserializeObject <ParentChildPosition>(action.Data);
                return(mSimulator.AddRoom(wDataAddRoom.ParentId, wDataAddRoom.ChildId, wDataAddRoom.X, wDataAddRoom.Y, wDataAddRoom.Rotation));

            case Action.ChangePersonTeam:
                wParentChild = JsonConvert.DeserializeObject <ParentChild>(action.Data);
                return(mSimulator.ChangePersonTeam(wParentChild.ParentId, wParentChild.ChildId));

            case Action.ChangePersonWorkplace:
                wParentChild = JsonConvert.DeserializeObject <ParentChild>(action.Data);
                return(mSimulator.ChangePersonWorkplace(wParentChild.ParentId, wParentChild.ChildId));

            case Action.ChangePersonProject:
                wParentChild = JsonConvert.DeserializeObject <ParentChild>(action.Data);
                return(mSimulator.ChangePersonProject(wParentChild.ParentId, wParentChild.ChildId));

            case Action.GetGame:
                return(mSimulator.GetGame());

            case Action.GetFloor:
                return(mSimulator.GetFloor(int.Parse(action.Data)));

            case Action.GetFloors:
                return(mSimulator.GetFloors());

            case Action.GetPerson:
                return(mSimulator.GetPerson(int.Parse(action.Data)));

            case Action.GetPersonsAvailable:
                return(mSimulator.GetPersonsAvailable());

            case Action.GetPersonsFired:
                return(mSimulator.GetPersonsFired());

            case Action.GetPersonsHired:
                return(mSimulator.GetPersonsHired());

            case Action.GetPersonsLeft:
                return(mSimulator.GetPersonsLeft());

            case Action.GetPersonsNotAvailable:
                return(mSimulator.GetPersonsNotAvailable());

            case Action.GetRoomTemplates:
                return(mSimulator.GetRoomTemplates());

            case Action.GetStats:
                return(mSimulator.GetStats());

            case Action.FirePerson:
                return(mSimulator.FirePerson(int.Parse(action.Data)));

            case Action.HirePerson:
                return(mSimulator.HirePerson(int.Parse(action.Data)));

            case Action.RemovePersonTeam:
                return(mSimulator.RemovePersonTeam(int.Parse(action.Data)));

            case Action.RemovePersonWorkplace:
                return(mSimulator.RemovePersonWorkplace(int.Parse(action.Data)));

            case Action.RemovePersonProject:
                return(mSimulator.RemovePersonProject(int.Parse(action.Data)));

            case Action.RemoveRoom:
                return(mSimulator.RemoveRoom(int.Parse(action.Data)));

            case Action.SpeedMinus:
                return(mSimulator.SpeedMinus());

            case Action.SpeedPlus:
                return(mSimulator.SpeedPlus());

            case Action.GetProjects:
                return(mSimulator.GetProjects());

            case Action.AcceptProject:
                return(mSimulator.AcceptProject(int.Parse(action.Data)));

            case Action.RejectProject:
                return(mSimulator.RejectProject(int.Parse(action.Data)));
            }

            return(null);
        }