private void NextAttack() { if (TotemBlood != null) { TotemBlood.Die(0); TotemBlood = null; } BeginAttack(); }
private void ClearTotem() { if (TotemBlood != null && TotemBlood.IsLiving) { TotemBlood.PlayMovie("die", 0, 1000); TotemBlood.Die(1500); Body.CallFuction(new LivingCallBack(BeginAttack), 2000); return; } Body.CallFuction(new LivingCallBack(BeginAttack), 0); }
public void KillNpc() { if (someNpc != null && someNpc.IsLiving) { someNpc.Die(0); someNpc = null; } }
public void CreateBloom() { SimpleNpc bloom = Game.CreateNpc(bloomID, 750, 486, 0, -1); bloom.Say(LanguageMgr.GetTranslation("GameServerScript.AI.Messions.TNSM3105.msg2"), 0, 1500, 3000); bloom.PlayMovie("die", 5000, 0); bloom.Die(6500); }
public void ClearBoss() { boss.Die(0); Game.RemoveLiving(boss.Id); }