private static void UltQSS() { if (ModesMenu3["useQss"].Cast <CheckBox>().CurrentValue&& Qss.IsOwned() && Qss.IsReady()) { Core.DelayAction(() => Qss.Cast(), ModesMenu3["QssUltDelay"].Cast <Slider>().CurrentValue); } if (Simitar.IsOwned() && Simitar.IsReady()) { Core.DelayAction(() => Simitar.Cast(), ModesMenu3["QssUltDelay"].Cast <Slider>().CurrentValue); } }
internal static void DoQSS() { if (ModesMenu3["useQss"].Cast <CheckBox>().CurrentValue&& Qss.IsOwned() && Qss.IsReady() && ObjectManager.Player.CountEnemiesInRange(1800) > 0) { Core.DelayAction(() => Qss.Cast(), ModesMenu3["QssDelay"].Cast <Slider>().CurrentValue); } if (Simitar.IsOwned() && Simitar.IsReady() && ObjectManager.Player.CountEnemiesInRange(1800) > 0) { Core.DelayAction(() => Simitar.Cast(), ModesMenu3["QssDelay"].Cast <Slider>().CurrentValue); } }