public override void Parcels_OnParcelSelectedObjects(object sender, ForceSelectObjectsReplyEventArgs e)
        {
            Simulator simulator = e.Simulator;
            var       objectIDs = e.ObjectIDs;
            var       resetList = e.ResetList;

            SimRegion r = SimRegion.GetRegion(simulator);

            r.Parcels_OnParcelSelectedObjects(simulator, objectIDs, resetList);
            base.Parcels_OnParcelSelectedObjects(sender, e);
        }