public SimProjectileInstance AddProjectile(SimProjectileConfig config, Vector3 startingposition) { SimProjectileInstance inst = new SimProjectileInstance(this, config, startingposition); Projectiles.Add(inst); return(inst); }
public void SetProjectileConfig(SimProjectileConfig config) { if (ProjectileInstance != null) { throw new Exception("ProjectileInstance is already set!!!!"); } AudioEngine.instance.PlayWeaponFire(audioConfig); Instantiate(mussleFlash, this.transform.position, Quaternion.identity); ProjectileInstance = SimulationComponent.CurrentSim.AddProjectile(config, transform.position); ProjectileInstance.OnCollision += OnCollision; ProjectileInstance.OnDestroy += OnSimDestroy; }
public SimProjectileInstance(Simulation sim, SimProjectileConfig projectileconfig, Vector3 startpos) : base(sim, projectileconfig, startpos) { ProjectileConfig = projectileconfig; _starttime = sim.SimTime; }