Beispiel #1
0
    public SimProjectileInstance AddProjectile(SimProjectileConfig config, Vector3 startingposition)
    {
        SimProjectileInstance inst = new SimProjectileInstance(this, config, startingposition);

        Projectiles.Add(inst);
        return(inst);
    }
    public void SetProjectileConfig(SimProjectileConfig config)
    {
        if (ProjectileInstance != null)
        {
            throw new Exception("ProjectileInstance is already set!!!!");
        }

        AudioEngine.instance.PlayWeaponFire(audioConfig);
        Instantiate(mussleFlash, this.transform.position, Quaternion.identity);

        ProjectileInstance              = SimulationComponent.CurrentSim.AddProjectile(config, transform.position);
        ProjectileInstance.OnCollision += OnCollision;
        ProjectileInstance.OnDestroy   += OnSimDestroy;
    }
Beispiel #3
0
 public SimProjectileInstance(Simulation sim, SimProjectileConfig projectileconfig, Vector3 startpos) : base(sim, projectileconfig, startpos)
 {
     ProjectileConfig = projectileconfig;
     _starttime       = sim.SimTime;
 }