void Start()
    {
        Time.timeScale = 0;
        Reset();
        GameState.GetInstance().MainState = MainState.MENU;

        SignalSystem.AddListener <DamageSignal>(this);
        SignalSystem.AddListener <PointSignal>(this);
        SignalSystem.AddListener <OpenForceFieldSignal>(this);
        SignalSystem.AddListener <ResetSignal>(this);
    }