private void _onPacketArrived(Int32 _stream_id, PacketType _packet_type, GC_UpdateItems _msg) { for (Int32 i = 0; i < _msg.PropItemsCount; i++) { if (m_items.Count == 0) { m_items.Add(_msg.PropItems[i]); } else { for (Int32 j = 0; j < m_items.Count; j++) { if (m_items[j].PropID == _msg.PropItems[i].PropID) { m_items[j].Count += _msg.PropItems[i].Count; if (m_items[j].Count <= 0) { m_items.RemoveAt(j); } break; } if (j + 1 == m_items.Count) { m_items.Add(_msg.PropItems[i]); break; } } } } SignalSystem.FireSignal(SignalId.Item_Update); }
public void OnBeginDrag(PointerEventData eventData) { if (type == SocketType.Output) { SignalSystem.InvokeRequestConnFrom(this); } }
private void _onPacketArrived(Int32 _stream_id, PacketType _packet_type, GC_UpdateSale _msg) { for (int i = 0; i < _msg.UpdateCount; i++) { int type = _msg.SaleItems[i].SaleType; switch (type) { case 0: UpdateSaleItem(_msg.SaleItems[i], 1); //减损 break; case 1: UpdateSaleItem(_msg.SaleItems[i], 0); //加倍 break; case 6: UpdateSaleItem(_msg.SaleItems[i], 2); //宝箱 break; default: UpdateSaleItem(_msg.SaleItems[i], 3); //其他 break; } } SignalSystem.FireSignal(SignalId.Shop_Update); }
private void _onPacketArrived(Int32 _stream_id, PacketType _packet_type, GC_LoginFailedMsg _msg) { switch ((GC_LoginFailedMsg.ReasonInfo)_msg.Reason) { case GC_LoginFailedMsg.ReasonInfo.RET_SUCCESS: case GC_LoginFailedMsg.ReasonInfo.RET_SUCCESS_WITH_ITEM: break; case GC_LoginFailedMsg.ReasonInfo.ERROR_HAS_LOGINED: { string tip = Locale.Instance[string.Format("Login@{0}", (GC_LoginFailedMsg.ReasonInfo)(_msg.Reason)).ToString()]; NetManager.Instance.RequestDisConnect(); UI_MessageBox.Show(tip, Locale.Instance["Common@Confirm"], Locale.Instance["Common@Cancel"], () => { SignalSystem.FireSignal(SignalId.Login_ForceLogin); }); } break; default: { string tip = Locale.Instance[string.Format("Login@{0}", (GC_LoginFailedMsg.ReasonInfo)(_msg.Reason)).ToString()]; if (tip == string.Empty) { UI_MessageBox.Show(((GC_LoginFailedMsg.ReasonInfo)(_msg.Reason)).ToString()); } else { UI_MessageBox.Show(tip); } } break; } WaitForResponse.Release(); }
private void ShowMainMenu() { float buttonWidth = 200; float buttonHeight = 40; float buttonOffeset = 20; float shiftY = buttonHeight + buttonOffeset; float posX = (Screen.width - buttonWidth) / 2f; float posY = Screen.height / 4f; if (GUI.Button(new Rect(posX, posY, buttonWidth, buttonHeight), "Play")) { GameState.GetInstance().MainState = MainState.GAME; if (GameState.GetInstance().GameSubState == GameSubState.LOST) { GameState.GetInstance().GameSubState = GameSubState.RUNNING; SignalSystem.SignalTriggered(new ResetSignal()); } Time.timeScale = 1; } posY += shiftY; if (GUI.Button(new Rect(posX, posY, buttonWidth, buttonHeight), "Exit")) { Application.Quit(); } posY += shiftY; }
private void _onPacketArrived(Int32 _stream_id, PacketType _packet_type, GC_ChatMsg _msg) { switch ((EChatType)_msg.ChatType) { case EChatType.CHAT_HALL: case EChatType.CHAT_ROOM: case EChatType.CHAT_CLUB: case EChatType.CHAT_TRADE: { if (ChatInfo.ContainsKey(_msg.ChatType)) { if (ChatInfo[_msg.ChatType].Count >= MaxChatCount) { ChatInfo[_msg.ChatType].RemoveFirst(); } ChatInfo[_msg.ChatType].AddLast(_msg); } else { LinkedList <GC_ChatMsg> chats = new LinkedList <GC_ChatMsg>(); chats.AddLast(_msg); ChatInfo.Add(_msg.ChatType, chats); } SignalSystem.FireSignal(SignalId.Chat_ReceiveChat, _msg); } break; } }
/// <summary> /// 用于时间同步的timer /// </summary> //private Timer m_timer_sync_time; public override void Enter() { NetManager.Instance.Register <DisconnectMsg>(_onConnectionClosed); //Entity.m_net_client_gamesrv.Register<DisconnectMsg>( DisconnectMsg.MyMessageId, _onConnectionClosed ); //Entity.m_net_client_gamesrv.Register<Msg_gc_ConnectionClosed>( Msg_gc_ConnectionClosed.MyMessageId, _onGameSrvCloseConnection ); //Entity.m_net_client_gamesrv.Register<Msg_gc_Heartbeat>( Msg_gc_Heartbeat.MyMessageId, _onHeartbeatReceived ); Utility.Log.Info("成功登录GameSrv"); SignalSystem.FireSignal(SignalId.NetworkState_EnterConnected); //Main.Instance.eventOnApplicationPause += _onApplicationPause; //_startSyncTime(); //_sendHeartbeat(); // 处理之前缓存的消息 if (Entity.m_msg_buffer.Count == 0) { return; } MessageBase msg = Entity.m_msg_buffer.Dequeue(); while (true) { Entity.SendMsg(msg); if (Entity.m_msg_buffer.Count == 0) { break; } msg = Entity.m_msg_buffer.Dequeue(); } }
public override void OnExit() { //SignalSystem.Unregister( SignalId.NetworkState_EnterConnected, _enterNetworkConnectedState ); SignalSystem.Unregister(SignalId.Login_Success, _loginSuccess); LoginSystem.Instance.Uninitialize(); UIManager.Instance.HideUI("ui_login"); }
// Update is called once per frame void Update() { if (Input.GetKey(KeyCode.UpArrow)) { rigidbody.AddForce(new Vector3(0f, 0f, this.force)); } else if (Input.GetKey(KeyCode.DownArrow)) { rigidbody.AddForce(new Vector3(0f, 0f, -this.force)); } else if (Input.GetKey(KeyCode.LeftArrow)) { rigidbody.AddForce(new Vector3(-this.force, 0f, 0f)); } else if (Input.GetKey(KeyCode.RightArrow)) { rigidbody.AddForce(new Vector3(this.force, 0f, 0f)); } else if (Input.GetKey(KeyCode.Space)) { GameState.GetInstance().MainState = MainState.GAME; if (GameState.GetInstance().GameSubState == GameSubState.LOST) { GameState.GetInstance().GameSubState = GameSubState.RUNNING; SignalSystem.SignalTriggered(new ResetSignal()); } Time.timeScale = 1; } }
void OnCollisionEnter(Collision collision) { SignalSystem.SignalTriggered(new PointSignal(Points)); if (isSwitch) { SignalSystem.SignalTriggered(new OpenForceFieldSignal()); } }
public override float PreShow(UI_Base _pre_ui, params object[] _args) { //显示上次登陆的用户名 m_edit_account.text = LocalConfigSystem.Instacne.GetOptionConfig("CurrentAccount"); m_edit_password.text = LocalConfigSystem.Instacne.GetOptionConfig("CurrentPassword"); SignalSystem.Register(SignalId.Login_ForceLogin, _forceLogin); return(m_entrance_anim_time); }
/// <summary> /// 购买失败 /// </summary> /// <param name="_stream_id"></param> /// <param name="_packet_type"></param> /// <param name="_msg"></param> private void _onPacketArrived(Int32 _stream_id, PacketType _packet_type, GC_Buy _msg) { m_buyRetItem_attr.Clear(); for (int i = 0; i < _msg.BuyStatusCount; i++) { m_buyRetItem_attr.Add(_msg.BuyStatusItem[i]); } SignalSystem.FireSignal(SignalId.BuyFail_Update); }
private void _onPacketArrived(Int32 _stream_id, PacketType _packet_type, GC_LoginOK _msg) { WaitForResponse.Release(); Log.Info("收到玩家数据"); MainPlayer.Instance.InitializePlayerInfo(_msg.PlayerInfo); SignalSystem.FireSignal(SignalId.Login_Success); //登陆成功后更新本地配置中的账户名 LocalConfigSystem.Instacne.UpdateCurAccount(CurAccount); LocalConfigSystem.Instacne.Update("CurrentPassword", CurPassword); }
void Start() { Time.timeScale = 0; Reset(); GameState.GetInstance().MainState = MainState.MENU; SignalSystem.AddListener <DamageSignal>(this); SignalSystem.AddListener <PointSignal>(this); SignalSystem.AddListener <OpenForceFieldSignal>(this); SignalSystem.AddListener <ResetSignal>(this); }
public void OnEndDrag(PointerEventData eventData) { foreach (var item in eventData.hovered) { var input = item.GetComponent <SocketInput>(); if (input != null) { SignalSystem.InvokeOutputSocketDragDropTo(input); return; } } SignalSystem.InvokeOutputSocketDragDropTo(null); }
public override void OnEnter() { //SignalSystem.Register( SignalId.NetworkState_EnterConnected, _enterNetworkConnectedState ); SignalSystem.Register(SignalId.Login_Success, _loginSuccess); UIManager.Instance.CreateTitle(); UIManager.Instance.ShowUI("ui_login"); LoginSystem.Instance.Initialize(); //由于登录成功后服务器马上发其他消息 所以这些消息的注册放到这 RoomSystem.Instance.Initialize(); LobbySystem.Instance.Initialize(); EMailSystem.Instance.Initialize(); ItemSystem.Instance.Initialize(); ShopSystem.Instance.Initialize(); }
public void OnEndDrag(PointerEventData eventData) { foreach (var item in eventData.hovered) { var socket = item.GetComponent <Socket>(); if (socket != null && socket.type == SocketType.Input) { SignalSystem.InvokeRequestSuccesWith(socket); return; } } SignalSystem.InvokeRequestFailed(); }
public void HitSwitch() { --this.switchCount; if (this.switchCount <= 0) { if (this.forceField != null) { SignalSystem.SignalTriggered(new PlaySound(3)); Destroy(this.forceField); this.forceField = null; this.deleteTiles = true; this.life = Mathf.Min(this.life + 5, 17); this.hard -= 0.1f; } } }
private void _onPacketArrived(Int32 _stream_id, PacketType _packet_type, GC_UpdateDeltaGold _msg) { if (_msg.DeltaGold < 0) { UInt64 deltaMoney = Convert.ToUInt64(_msg.DeltaGold); if (PlayerInfo.Gold < deltaMoney) { PlayerInfo.Gold = 0; } else { PlayerInfo.Gold -= Convert.ToUInt32(_msg.DeltaGold); } } PlayerInfo.Gold += Convert.ToUInt32(_msg.DeltaGold); SignalSystem.FireSignal(SignalId.Gold_Update, PlayerInfo.Gold); }
void OnTriggerEnter(Collider col) { Destroy(col.gameObject); SignalSystem.SignalTriggered(new PointSignal(10)); SignalSystem.SignalTriggered(new PlaySound(0)); }
public override float PreShow(UI_Base _pre_ui, params object[] _args) { SignalSystem.Register(SignalId.Chat_ReceiveChat, _receivePlayerChat); _updateChat(); return(m_entrance_anim_time); }
public void Awake() { Instance = this; }
void OnCollisionEnter(Collision collision) { SignalSystem.SignalTriggered(new DamageSignal(-1)); }
public void OnDrag(PointerEventData eventData) { SignalSystem.InvokeNodePointerDrag(_parentNode, eventData); }
public void OnPointerClick(PointerEventData eventData) { SignalSystem.InvokeNodePointerClick(_parentNode, eventData); }
public void OnPointerClick(PointerEventData eventData) { SignalSystem.InvokeOutputSocketClick(this, eventData); }
public override void OnHide(UI_Base _next_ui) { SignalSystem.Unregister(SignalId.Login_ForceLogin, _forceLogin); }
public void OnDrag(PointerEventData eventData) { SignalSystem.InvokeSocketDragFrom(this); }
public void SignalTrigered(DamageSignal damage) { ChangeLife(damage.Damage); SignalSystem.SignalTriggered(new PlaySound(4)); }
public override void OnHide(UI_Base _next_ui) { SignalSystem.Unregister(SignalId.Chat_ReceiveChat, _receivePlayerChat); }