Exemple #1
0
 public void OnPlayerDeath()
 {
     nearbyCharacters      = new HashSet <Character>();
     nearbyCharactersArray = new Character[0];
     sightState            = SightStates.disabled;
     seenCharacter         = null;
 }
Exemple #2
0
    public void setSightState(SightStates newSightState)
    {
        sightState = newSightState;
        switch (sightState)
        {
        case SightStates.disabled:

            break;

        case SightStates.searching:

            break;

        case SightStates.seeingEnemy:

            break;

        case SightStates.closeToEnemy:

            break;
        }
    }