public void OnPlayerDeath() { nearbyCharacters = new HashSet <Character>(); nearbyCharactersArray = new Character[0]; sightState = SightStates.disabled; seenCharacter = null; }
public void setSightState(SightStates newSightState) { sightState = newSightState; switch (sightState) { case SightStates.disabled: break; case SightStates.searching: break; case SightStates.seeingEnemy: break; case SightStates.closeToEnemy: break; } }