public void AddSight(SightEnum sight)
 {
     sightInventory.Add(new Sight(sight));
     if (CurrentSightIndex == 0)
     {
         CurrentSightIndex += 1;
     }
     else
     {
         ToggleSight();
     }
 }
Exemple #2
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 public static double GetSightAccuracyMultiplier(SightEnum sight)
 {
     return((double)sight / 100);
 }
Exemple #3
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 public Sight(SightEnum sight = SightEnum.NoSight)
 {
     accuracyMultiplier = GetSightAccuracyMultiplier(sight);
 }