public void AddSight(SightEnum sight) { sightInventory.Add(new Sight(sight)); if (CurrentSightIndex == 0) { CurrentSightIndex += 1; } else { ToggleSight(); } }
public static double GetSightAccuracyMultiplier(SightEnum sight) { return((double)sight / 100); }
public Sight(SightEnum sight = SightEnum.NoSight) { accuracyMultiplier = GetSightAccuracyMultiplier(sight); }