protected override bool OnRead() { bool bufferReadValid = true; this.SiegeLadder = GameNetworkMessage.ReadMissionObjectReferenceFromPacket(ref bufferReadValid) as SiegeLadder; this.State = (SiegeLadder.LadderState)GameNetworkMessage.ReadIntFromPacket(CompressionMission.SiegeLadderStateCompressionInfo, ref bufferReadValid); return(bufferReadValid); }
public SetSiegeLadderState(SiegeLadder siegeLadder, SiegeLadder.LadderState state) { this.SiegeLadder = siegeLadder; this.State = state; }