public void HandleUnfocus() { CurrentState = ShowPieceInteractorState.Empty; _unfocusTime = UnfocusDelay; }
public void HandleFocus() { CurrentState = ShowPieceInteractorState.Focused; }
public void HandleUnfocus() { CurrentState = ShowPieceInteractorState.Empty; _unfocusTime = UnfocusDelay; }
public void HandleFocus() { CurrentState = ShowPieceInteractorState.Focused; }