Exemple #1
0
    public void DoPause()
    {
        //Set isPaused to true
        isPaused = true;
        //Set time.timescale to 0, this will cause animations and physics to stop updating
        Debug.Log("Pausing Time 2");
        Time.timeScale = 0;
        //call the ShowPausePanel function of the ShowPanels script


        int timeElapsed = (int)GameObject.Find("Game_Logic").GetComponent <GameSystemController>().timeElapsed;


        showPanels.ShowGameOver();


        Text text = (Text)GameObject.Find("TimeText").GetComponent <Text>();

        text.text = "Time: " + (int)timeElapsed;
    }