/// <summary> /// Handles pauses /// </summary> public void PauseGame() { isPaused = true; //AudioListener.pause = true; Time.timeScale = 0; showPanels.ShowPausePanel(); showPanels.HideGameButtons(); }
/// <summary> /// back to main menu from in game /// </summary> public void BackToMainMenu() { InMainMenu = true; showPanels.HidePausePanel(); showPanels.ShowMenuPanel(); showPanels.ToggleBackground(true); showPanels.HideGameButtons(); music.PlayMenuMusic(); // scene 0 is the main menu (HARDOCODED) SceneManager.LoadScene(0); }