private void OnLevelLoaded(Scene scene, LoadSceneMode loadMode)
    {
        if (scene.buildIndex == 0)
        {
            Destroy(gameObject);
        }

        if (scene.buildIndex == 1)
        {
            Time.timeScale   = 1;
            PauseMenu.paused = false;

            ShopSystem.UpdateHUBEnvironment();
        }
    }