private void Update() { if (Input.GetKeyDown(KeyCode.E)) { if (!shopOpen) { shop.ShowItemsInShop(); shop.transform.Find("Panel").gameObject.SetActive(true); shopOpen = true; PlayerController.instance.moveEnabled = false; PlayerController.instance.anim.enabled = false; } else { shop.transform.Find("Panel").gameObject.SetActive(false); shopOpen = false; PlayerController.instance.moveEnabled = true; PlayerController.instance.anim.enabled = true; } } }