protected ShopLIst m_OpenList;//当前打开的界面 void Start() { PlayerData.Create(); consumableDatabase.Load(); AssetBundlesDatabaseHandler.Load(); #if UNITY_ANALYTICS AnalyticsEvent.StoreOpened(StoreType.Soft); #endif m_OpenList = itemList; itemList.Open(); }
public void OpenAccessoriesList() { m_OpenList.Close(); accessoriesList.Open(); m_OpenList = accessoriesList; }
public void OpenCharacterList() { m_OpenList.Close(); characterList.Open(); m_OpenList = characterList; }
public void OpenItemList() { m_OpenList.Close(); itemList.Open(); m_OpenList = itemList; }