Example #1
0
    protected ShopLIst m_OpenList;//当前打开的界面
    void Start()
    {
        PlayerData.Create();

        consumableDatabase.Load();
        AssetBundlesDatabaseHandler.Load();

#if UNITY_ANALYTICS
        AnalyticsEvent.StoreOpened(StoreType.Soft);
#endif
        m_OpenList = itemList;
        itemList.Open();
    }
Example #2
0
 public void OpenAccessoriesList()
 {
     m_OpenList.Close();
     accessoriesList.Open();
     m_OpenList = accessoriesList;
 }
Example #3
0
 public void OpenCharacterList()
 {
     m_OpenList.Close();
     characterList.Open();
     m_OpenList = characterList;
 }
Example #4
0
 public void OpenItemList()
 {
     m_OpenList.Close();
     itemList.Open();
     m_OpenList = itemList;
 }