// Use this for initialization void Start() { xmlPath = Resources.Load("ShopData").ToString(); if (!File.Exists(SavePath)) { File.WriteAllText(SavePath, content); } shopData = new ShopData(); shopData.ReadXmlByPath(xmlPath); shopData.ReadScoreAndGold(SavePath); Debug.Log(shopData.goldCount); Debug.Log(shopData.heightScore); ui_ShopItem = Resources.Load <GameObject>("UI/ShopItem"); LeftButtpn = GameObject.Find("LeftButton"); RightButtpn = GameObject.Find("RightButton"); StarNum = GameObject.Find("Star/StarNum").GetComponent <UILabel>(); ScoreNum = GameObject.Find("Score/ScoreNum").GetComponent <UILabel>(); m_StartManager = GameObject.Find("UI Root").GetComponent <StartManager>(); int tempHeightScore = PlayerPrefs.GetInt("HeightScore", 0); if (tempHeightScore > shopData.heightScore) { UpdateUIHeightScore(tempHeightScore); shopData.UpdateXMLData(SavePath, "HeightScore", tempHeightScore.ToString()); PlayerPrefs.SetInt("HeightScore", 0); } else { UpdateUIHeightScore(shopData.heightScore); } int tempGold = PlayerPrefs.GetInt("GoldNum", 0); if (tempGold > 0) { int gold = shopData.goldCount + tempGold; UpdateUIGold(gold); shopData.UpdateXMLData(SavePath, "GoldCount", gold.ToString()); PlayerPrefs.SetInt("GoldNum", 0); } else { UpdateUIGold(shopData.goldCount); } UIEventListener.Get(LeftButtpn).onClick = leftButtpnClick; UIEventListener.Get(RightButtpn).onClick = rightButtpnClick; SetPlayerInfo(shopData.ShopList[0]); CreateAllShopUI(); }
void Start() { //实例化商城数据对象 shopData = new ShopData(); //加载xml shopData.ReadXMLByPath(xmlPath); shopData.ReadScoreAndGold(savePath); ui_ShopItem = Resources.Load <GameObject>("UI/ShopItem"); m_StartUIManager = GameObject.Find("UI Root").GetComponent <StartUIManager>(); //按钮事件绑定 leftButton = GameObject.Find("LeftButton"); UIEventListener.Get(leftButton).onClick = LeftButtonClick; rightButton = GameObject.Find("RightButton"); UIEventListener.Get(rightButton).onClick = RightButtonClick; //同步UI与XML的数据 starNum = GameObject.Find("Star/StarNum").GetComponent <UILabel>(); scoreNum = GameObject.Find("Score/ScoreNum").GetComponent <UILabel>(); //读取PlayerPrefs中的新的最高分 int temHighestScore = PlayerPrefs.GetInt("HighestScore", 0); if (temHighestScore > shopData.highScore) { //更新UI UpdateUIHighestScore(temHighestScore); //更新XML,存储新的最高分 shopData.UpdateXMLData(savePath, "HeightScore", temHighestScore.ToString()); //清空PlayerPrefs PlayerPrefs.SetInt("HeightScore", 0); } else { //更新UI UpdateUIHighestScore(shopData.highScore); } //读取PlayerPrefs中的金币数 int tempGold = PlayerPrefs.GetInt("GoldNum", 0); if (tempGold > 0) { int gold = shopData.goldCount + tempGold; //更新UI UpdateUIGold(gold); //更新XML中的存储 shopData.UpdateXMLData(savePath, "GoldCount", gold.ToString()); //清空PlayerPrefs PlayerPrefs.SetInt("GoldNum", 0); } else { //更新UI UpdateUIGold(shopData.goldCount); } SetPlayerInfo(shopData.shopList[0]); CreateAllShopUI(); }
void Start() { savePath = Application.persistentDataPath + "/SaveData.xml"; xmlPath = Resources.Load("ShopData").ToString(); //静态文件只能读取 if (!File.Exists(savePath)) //第一次运行时写入 { File.WriteAllText(savePath, content); } //实例化商城数据对象 shopData = new ShopData(); //加载XML shopData.ReadXmlByPath(xmlPath); shopData.ReadScoreAndGold(savePath); Debug.Log(shopData.goldCount); Debug.Log(shopData.heightScore); for (int i = 0; i < shopData.shopState.Count; i++) { Debug.Log(shopData.shopState[i]); } ui_ShopItem = Resources.Load <GameObject>("UI/ShopItem"); m_StartUIManager = GameObject.Find("UI Root").GetComponent <StartUIManager>(); LeftButton = GameObject.Find("LeftButton"); RightButton = GameObject.Find("RightButton"); UIEventListener.Get(LeftButton).onClick = LeftButtonClick; UIEventListener.Get(RightButton).onClick = RightButtonClick; //同步UI与XML数据 starNum = GameObject.Find("Star/StarNum").GetComponent <UILabel>(); scoreNum = GameObject.Find("Score/ScoreNum").GetComponent <UILabel>(); //读取PlayerPrefabs中的最高分数 int tempHeightScore = PlayerPrefs.GetInt("HeightScore", 0); if (tempHeightScore > shopData.heightScore) { //更新UI UpdateUIHeightScore(tempHeightScore); //更新XML,存储新的最高分 shopData.UpdateXMLData(savePath, "HeightScore", tempHeightScore.ToString()); //清空PlayerPrefs PlayerPrefs.SetInt("HeightScore", 0); } else { //更新UI UpdateUIHeightScore(shopData.heightScore); } //获取金币数量 int tempGold = PlayerPrefs.GetInt("GoldNum", 0); if (tempGold > 0) { int gold = tempGold + shopData.goldCount; Debug.Log("gold :" + gold); //更新UI UpdateUIGold(gold); //更新XML,存储新的最高分 shopData.UpdateXMLData(savePath, "GoldCount", gold.ToString()); //清空PlayerPrefs PlayerPrefs.SetInt("GoldNum", 0); } else { UpdateUIGold(shopData.goldCount); } SetPlayerInfo(shopData.shopList[0]);//默认的模型 CreatAllShopUI(); }