void OnEnable()
 {
     _m          = new Mutex();
     beamEnergy  = MAX_BEAM_ENERGY;
     tractorBeam = false;
     health      = MAX_HEALTH;
     sa          = gameObject.GetComponent <ShipAudio> ();
 }
Exemple #2
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 public virtual void Start()
 {
     if (GetComponent <ShipAudio>() == null)
     {
         AudioSystem = gameObject.AddComponent <ShipAudio>();
     }
     else
     {
         AudioSystem = GetComponent <ShipAudio>();
     }
     AudioSystem.Initialize();
 }
 void OnEnable()
 {
     _m = new Mutex ();
     beamEnergy = MAX_BEAM_ENERGY;
     tractorBeam = false;
     health = MAX_HEALTH;
     sa = gameObject.GetComponent<ShipAudio> ();
 }