void OnEnable() { _m = new Mutex(); beamEnergy = MAX_BEAM_ENERGY; tractorBeam = false; health = MAX_HEALTH; sa = gameObject.GetComponent <ShipAudio> (); }
public virtual void Start() { if (GetComponent <ShipAudio>() == null) { AudioSystem = gameObject.AddComponent <ShipAudio>(); } else { AudioSystem = GetComponent <ShipAudio>(); } AudioSystem.Initialize(); }
void OnEnable() { _m = new Mutex (); beamEnergy = MAX_BEAM_ENERGY; tractorBeam = false; health = MAX_HEALTH; sa = gameObject.GetComponent<ShipAudio> (); }