Exemple #1
0
        private void CheckShip(IGameLogger logger, int accountId, VaultView vault, Ship ship)
        {
            // check ship
            if (!vault.Ships.Contains(ship.ID))
            {
                throw logger.LogError(new Exception($"Check for player {accountId} on hangar with ship {ship.ID} resulted in a assigned ship which is not even owned!"));
            }

            // check amount of items packed into the ship
            if (Weapons.Count > ship.WeaponSlots)
            {
                Weapons = Weapons.Take(ship.WeaponSlots).ToList();
            }

            if (Generators.Count + Shields.Count > ship.GeneratorSlots)
            {
                int diff = Math.Abs((Generators.Count + Shields.Count) - ship.GeneratorSlots);

                int generatorsToRemove = Math.Min(diff, Generators.Count);
                int shieldsToRemove    = Math.Min(diff - generatorsToRemove, Shields.Count);

                Generators = Generators.Take(Generators.Count - generatorsToRemove).ToList();
                Shields    = Shields.Take(Shields.Count - shieldsToRemove).ToList();

                if (diff != 0)
                {
                    logger.LogWarning($"Check for player {accountId} on hangar with ship {ship.ID} resulted with a problematic difference of {diff}");
                }
            }
        }