public VertexAndIndexDeviceBufferNoMaterial(Buffer vertexBuffer, int vertexCount, Buffer indexBuffer, int indexCount) { _vertexBuffer = vertexBuffer; _vertexCount = vertexCount; _indexBuffer = indexBuffer; _indexCount = indexCount; }
public VertexAndIndexDeviceBuffer( IMaterial material, Buffer vertexBuffer, int vertexCount, Buffer indexBuffer, int indexCount, Plane[] clipPlanes, byte[] uColors) { _isDisposed = false; _material = material; _vertexBuffer = vertexBuffer; _vertexCount = vertexCount; _indexBuffer = indexBuffer; _indexCount = indexCount; _clipPlanes = clipPlanes; _uColors = uColors; }
public VertexBufferNoMaterial(Buffer vertexBuffer, int vertexCount) { _vertexBuffer = vertexBuffer; _vertexCount = vertexCount; }